![]() ![]() ![]() We all come to this game as fans of the franchise first. Martin: As I mentioned, it's a lot to live up to. How is it working with a license as iconic and enduring as Star Trek and what did you want to bring to the franchise? Star Trek really does seem tailor made for the kind of games many of the development team have worked on to great success. We're bringing a variety of new gameplay styles to Star Trek: Resurgence that we're really excited to put in players' hands Martin: We developed the story using our proprietary screenwriting and narrative design engine, Beanie™, which is a powerful tool for constructing interactive stories. For us, that includes building the game in Epic's Unreal Engine, which has allowed us to bring a greater visual fidelity to the game. Mudle: We put a lot of stock in the experience gained and lessons learned from our collective time at Telltale. ![]() What did you want to bring to this specific project? RELATED: The Game Awards 2021: Why Returnal Deserves to Win Best Action Gameĭramatic Labs features plenty of narrative adventure game veterans from Telltale. What kind of leaders do they emulate? Kirk? Picard? Janeway? Burnham? When they are fighting for survival down in the trenches, what's more important to them: Duty or friendship? Kent Mudle: We'll be sharing more details about these characters closer to the release, but one of the important differences between our narrative adventure games and non-interactive storytelling is that the player gets to help shape these characters for themselves. What can you share about these protagonists? Players get to control First Officer Jara Rydek and Engineer Carter Diaz in making major decisions across the game. We found fertile ground in setting our game in the time following Star Trek: Nemesis - as well as the TV shows of that era: The Next Generation, Deep Space Nine, and Voyager- and before the events leading up to the Romulan supernova, which is explored in Picard. Martin: It was important to carve out some room to tell our original story in some uncharted space of our own - where the outcomes aren't pre-determined by events we've already seen - while still allowing us to connect to the larger Star Trek world. ![]()
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