![]() ![]() If you're a fan of RPG games, then this title is worth its weight in gold. So is it worth paying $10 less than full retail for game that is now about 2 1/2 years old? Finally, Pillars of Eternity has recently been released on the Xbox One platform as a full retail game for a price of $49.99. Back in March 2015 Pillars of Eternity was launched, and since then additional content has been released on Windows, OS X, and Linux. On October 16, 2012, just shy of 74,000 backers donated a whopping $3.98 million dollars and now the quest was on to deliver a truly incredible RPG experience, and in our opinion at XboxAddict they succeeded. They set themselves some lofty ideas and financial goals ($1.1 million) however, they never expected what would happen next. Rewind quickly to 2015, Obsidian Entertainment (who are known for titles such as Fallout: New Vegas, Star Wars: Knights of the Old Republic II, South Park Stick of Truth, and many more) set out to raise funding through Kickstarter for a game they wanted to make called Project Eternity, which became the Pillars of Eternity game we have today. While it is rare for a game to not reach its funding goal and be released, it is far rarer to find a Kickstarter game that delivers an experience so incredible that you become lost in a webbing of wonderment and enchantment. It can be a bit overwhelming at times, and if you’re on a higher difficulty it’s not afraid to tear your party to pieces, but if you didn’t pick this up on Steam due to being a console gamer, you don’t have an excuse now.Over the years I've had the opportunity to observe the history of the Kickstarter platform as it pertains to gaming. The game has a great plot and world to explore, and Obsidian has given players enough options to ensure that anyone can see the end of the story, regardless of skill level. Pillars of Eternity is worth looking into for any RPG fan. While I’d argue that’s a better sound direction choice than some games that always have some music playing, that’s a personal preference that not all gamers are going to agree with. There also isn’t always music playing, the tracks instead saved for battles and set to plot revelation. This is an old-school isometric RPG that at most has a few nice looking CGs and drawn ‘story book’ stills, but the majority of the game will take place in that same isometric field, which isn’t always the best for dramatic moments. In terms of Pillar of Eternity’s graphical feats, it’s honestly not the best looking game out there. There, of course, is a lot of reading and dialogue options you’ll have to work through, but considering the games Pillars of Eternity takes inspiration from this is par for the course. I’m not always one to talk to every NPC in every game, but Pillars of Eternity gave me a reason to learn more about its unique world and the strange happenings within it. The world building begins in the game’s in-depth character creation system and continues through the entirety of the game, really creating a world you want to explore. That’s a very good thing too, as Pillar of Eternity’s plot is worth experiencing, no matter what your RPG preferences. Thankfully Pillars of Eternity has many difficulty modes for any level of gamer, including individual setting for permadeath and other modes and even a ‘story time’ setting that makes battles very easy so you can enjoy the plot. ![]() ![]() It can feel a little overwhelming at times, especially if you’re not used to Infinity Engine type games. There’s a lot going on: You have six party members fighting at once, and each class has its own has its own skills and how to set them up. Characters can also permanently be killed, which really raises the stakes in harder battles. This game is not afraid to decimate you and your party if you decide to wander into a dungeon too early or neglect your equipment and skill setups. One thing to note, even on the Normal difficulty Pillars of Eternity is difficult. If you’re interested in how Pillar of Eternity’s battle system works, our video review of the original will give you a great visual example of the game’s inner workings. Pillars of Eternity also relies on players pausing and unpausing in combat to micromanage characters and skill usage, so if you’re one to press the wrong trigger buttons constantly (like myself), it won’t hurt you in terms of battle proficiency. While I did struggle with the controls for a little bit-I had accidentally deselected my whole party right at the beginning of the game, and it took a bit to find out how to fix it-but after an adjustment period, it was relatively easy to control the game’s myriad of menus and commands. Surprisingly, Obsidian does a really good job of translating the PC controls into a more console friendly format. ![]()
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